🎨💎 Excited to share my latest stylized rock sculpting workflow! Using Maya for base blocking, ZBrush for high-detail sculpting, Substance Painter for texturing, and Photoshop for final touch-ups, I aimed to create a visually appealing, game-ready asset.
🔥 Workflow Breakdown:
✅ Maya – Blockout & UVs
✅ ZBrush – Sculpting fine details & stylization
✅ Substance Painter – Hand-painted textures & PBR materials
✅ Photoshop – Final polish & presentation
🚀 Whether you're into game art or digital sculpting, mastering these tools can elevate your 3D art! Let me know your thoughts, and drop a comment if you’d like a more in-depth breakdown.